![]() ![]() If you plan to have Lost Soul as part of your line up, you should also focus on getting a few extra wards on your minions' parts. Just about everything she does is a double-edged sword, so how you manage to heal a minion while it has extra ward to nullify the hit that comes next round is up to you. Lost Soul also has a skill that grants 2 stacks of wards (or spec for 1 block 1 ward), her attack from the heal can be blocked by wards. It seems completely useless and a liability if you're unlucky enough to take it into battle. Also all its other abilities that attack the enemy, give that enemy a buff, and all the abilities that help you, also hinder you. You can use it to heal one of your units, but then the next turn it damages that same unit for the same damage range that it healed? I suppose it would work to heal if you use it just before you kill the last enemy, but that's pretty situational. Originally posted by Devoras:I just unlocked the lost soul, and I don't see how it's remotely useful. The lich is the main source of healing that I've found, but to use it you have to lose(or have lost) one unit, so you can summon a skeleton and then sacrifice it. The mummy can sort of heal itself if you have a bunch of debuffs on your team, but not usually enough to do much. It seems completely useless and a liability if you're unlucky enough to take it into battle.īut for other healing, the dark knight can heal itself by draining the enemy. ![]() I just unlocked the lost soul, and I don't see how it's remotely useful. Well, with the lich I believe the intent is to summon a skeleton with his special ability, and then destroy that summoned unit to heal everyone else. ![]()
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